El artista Miguel Chevalier se atreve a computar y autogenerar interacciones de realidad virtual y atraparlas como si fuese una psicodélica alfombra de palacio que cobra vida. Todos estos ejemplos tienen un objetivo clave: el memory building. Crear una huella indeleble, un recuerdo único cercano al “shock” pero sin trazas negativas que logren atrapar al público y tejer una experiencia que se convierte en recuerdo y acaba siendo una sensación… la máxima aspiración para cualquier marca que quiera adquirir relevancia long-tail en la mente de su público.
Since 1978, Miguel Chevalier has focused exclusively on computers as an artistic means of expression. He quickly secured a spot on the international scene as a pioneer of virtual and digital art. Chevalier continues to be a trailblazer, and has proven himself one of the most significant artists on the contemporary scene. Miguel Chevalier’s oeuvre is experimental and multidisciplinary. His sources lie in the history of art and his work explores recurrent themes such as nature and artifice, flows and networks, virtual cities and ornate designs. In the 1980s, Miguel Chevalier began tackling the question of the hybrid and generative image. His interactive generative artworks give visitors the sensation of interacting with new nature and artificial intelligence.
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Miguel CHEVALIER Tapis magiques 2014 Casablanca (Version courte, short version) from Claude Mossessian on Vimeo.
At the former Sacré Coeur Church in Casablanca, Morocco, is an interactive light display that covers the floor with a huge layer of light. The work references the world of biology, microorganisms, and cellular automata – as cells have the ability to multiply in abundance, divide and merge at different paces. pieces come together, fall apart and transform in shape at rapid speeds. The displayed organic universe mingles with a digital construction of overlapping pixels.
http://www.miguel-chevalier.com